Reflex Shift


The time has come fellow shifters. 

10.12.23

The team set out with an initial goal of delivering a fun experience that we can be proud of with multiple abilities, a variety of enemy types and a scoring system that encourages replayability. 

The final version of the game has hit orbit and... 

The team would like to briefly recap what we have achieved.

  • Fun base concept.
  • Multiple enemies.
  • Multiple abilities.
  • Persistent currency system.
  • Chaos cards.
  • Rewarding gameplay loop

Each of these goals were extremely important to the team from the word go and we would like to thank everyone who play tested the game and contributed to the project with your comments and supportive ideas. 

Jack, Joseph & Suliana.

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